About the Circular Motion & Banked Roads simulation
A body moving in a circle at constant speed is still accelerating, because its velocity keeps changing direction. That acceleration, v²/r, points towards the centre, so some net force of mv²/r must point inwards: the tension in a string, friction on a car's tyres, the normal force of a banked road, gravity on a satellite. Centripetal force is the name for that job, not a separate force.
This circular motion simulation covers four cases. Uniform circular motion shows the velocity and acceleration vectors and what happens when the string is cut. The flat curve and banked road show what turns a car and the speed limits that follow, including the ideal banking speed at which no friction is needed. The vertical circle follows a mass on a string round a loop, with the tension at every point and the √(5gr) launch speed needed to complete it.
Also covers: uniform circular motion, centripetal acceleration, centripetal force, v squared by r, car on a curve, banking of roads, banked road friction, vertical circular motion, minimum speed at top, root 5gr, tension in vertical circle.




