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Magnetism · Physics

Fleming's Hand Rules & the Grip Rule Simulation

A 3D hand placed along the real vectors: field, current and force for the motor (left-hand) rule; field, motion and induced current for the generator (right-hand) rule; and the grip rule for the circular field round a wire. Reverse any vector and watch the hand follow.

Interactive virtual lab · no download · works on phones and laptops

Chapter
Moving Charges and Magnetism
For
Class 10–12 · JEE · NEET
Time
~10 min

Fleming's Hand Rules & the Grip Rule is a Pro simulation

Pro opens all 125 virtual labs — 483 simulations with guides and quizzes.

How to use it

  1. 1Pick a rule.
  2. 2Choose the field and current (or motion) directions.
  3. 3Reverse one, then both, and watch the thumb.

What to notice

  • Left hand: First finger Field, seCond finger Current, thuMb Motion (force).
  • Right hand: the same fingers for field and motion give the induced current.
  • No force when the current runs along the field.

For teachers

A ready-made teaching kit comes with this lab

  • Lesson plan

    18 min, 4 steps

  • Ask the class

    3 questions with answers

  • Quick quiz

    5 questions, printable

  • Key formulas

    3 formulas

About the Fleming's Hand Rules & the Grip Rule simulation

Magnetic forces act at right angles to both the field and the current, which is why a flat textbook diagram is hard to read. This 3D simulation places a hand along the real vectors, computed from the cross product, so you can turn the scene and see the rule from any side. Fleming's left-hand rule (for motors): first finger along the field, second finger along the current, and the thumb gives the force.

Fleming's right-hand rule (for generators) uses the same fingers for field and motion of the conductor to give the direction of the induced current. The right-hand grip rule gives the circular field round a wire: thumb along the current, fingers curl the way the field lines go. Pathik Sir asked for all three in one place — reverse any direction and watch the hand follow.

Also covers: fleming's left hand rule, fleming's right hand rule, right hand thumb rule, right hand grip rule, force on current carrying conductor, direction of induced current, motor rule, generator rule.

Frequently asked questions

When do I use Fleming's left-hand rule and when the right-hand rule?

Left hand for motors (current given, find the force); right hand for generators (motion given, find the induced current).

What happens if the current is parallel to the field?

sin θ = 0, so there is no force at all — the fingers cannot be at right angles.

What does reversing both the field and the current do?

The force direction is unchanged: each reversal flips it once.